The Sports sector has been profoundly affected by the development and implementation of new technologies, including artificial intelligence, DLA / Blockchain and the Internet of Things, which is playing a central role, for instance, in wearable devices. Along with this trend, eSports have grown exponentially in the last decade, spurred by social media and other digital platforms, and further disrupted by new technologies such as virtual and augmented reality.
Technologies have long played a relevant role in the Sports sector including, for instance, in the day-to-day management of operations, making content available on platforms and selling tickets and merchandising online, as well as using video replay systems. New advancements, however, are transforming the sector: from video-assistant referees (VAR), to wearable devices for players, the sector is making use of technologies to ensure better decision making and accuracy. Clubs and companies have been partnering with Universities, companies and R&D centers to develop state of the art projects in the areas of emerging technologies (AI, Blockchain, and others) and tech wearables, as well as investing and exploring digital content, marketing profiling and hyper-targeting, broadcasting rights and other areas.
eSports, on their turn, continue to grow, and have become a global and widespread phenomenon, crossing different ages, genders and socio-economical groups. The implementation of faster, stronger and wider Internet networks made the whole world a huge arena for eSports athletes from different countries to face each other, with 5G networks expected to play a role in improving the eSports experience by helping them become faster and more real. Moreover, media and other digital platforms helped to increase the popularity of the eSports, for example, through live streaming of important tournaments and leagues.
Even if technology is clearly in its DNA, eSports have been deeply changed by technology and it is highly likely that technology will continue to disrupt the way eSports are played. For example, virtual reality (VR) might break the ultimate frontier between eSports and traditional sports, calling into question the common claim that eSports cannot be considered true and real sports because they do not require a strong physical activity.
New legal and regulatory challenges arise from the increasing digitalisation and connectivity in the sector:
Locations where sports are played benefit from the implementation of technological tools that ensure safety, improve the attendees’ experience and allow for better decision making. Data protection, cybersecurity, technology implementation, among others, are relevant legal issues that require attention in this scope.
New technologies resorting to video assistance, wearables, artificial intelligence, among others, raise issues connected with data, cybersecurity and liability.
The age of social media and viewers’ demands have led to clubs, leagues and organizations having to rethink and reshape the broadcasting deals currently in place and to explore new ways of targeting fans. Media, intellectual property, image rights, consumer and data protection laws will therefore be in the spotlight in the coming years.
The rise in popularity of eSports exposes stakeholders to relevant and challenging risks, including sports regulation, protection of intellectual property and trade secrets, relationship with developers, data protection, cybersecurity, among others.
Streaming platforms are increasingly used for broadcasting sports events in a more portable and interactive manner, whilst 5G will boost eSports.
Artificial intelligence and machine learning, DLT and Blockchain, Apps, sensors, smart devices and wearables are increasingly used during events and for marketing and sales purposes, with the tokenisation of players also being discussed.
Marketing profiling/ hyper-targeting to determine fan preferences and adapt the content/advertising that is shown to each person is fast developing.
eSports and mobile sports are helping to increase competitive gaming popularity, whilst many media and entertainment companies’ strategic planning will include eSports as part of their portfolio. eSports events and games are also being increasingly used as a platform to launch new products and services, using innovative marketing and advertising tools
Cloud computing, data mining and analytics are bringing added value to the operations throughout the value chain.
VdA has detailed experience and expertise in all legal and regulatory matters associated with Sports. Our unique tech and industry insights allow us to provide 360.º legal services to organisations, governments and regulators.
Our team of experts is delivering strategic and sophisticated legal advice to help our clients on their most challenging and promising projects. With a track-record of advising complex projects for leading companies in the sector.
We help our clients meet their goals through a cross-sector team that brings lawyers from our ICT and Data & Cybersecurity Practice Areas. In addition, to deal with the complex challenges brought by resorting to technologies in the sector, our team further works routinely with our colleagues from IP, Insurance, Tax, Banking & Finance, among others.
The opportunities and challenges of the Sports sector, including those arising from the deployment of emerging technologies and the lack of regulatory certainty, are complex. Specialised knowledge is required for the development and deployment of digitalization strategies and offers.
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